Next Limit meddelar att den för Cinema 4D anpassade versionen av fluidsimulatorn RealFlow snart släpps i version 2.0, och att den nu går att förhandsbeställa. Nya versionen av RealFlow | Cinema 4D närmar sig mer standard-RealFlow och har ännu närmare och robustare integration med de befintliga inbyggda verktygen i Cinema 4D. En komplett produktjämförelse finns här. Här är nyheterna i 2.0:
Serious High Performance Fluids
RealFlow | Cinema 4D 2.0 is built on RealFlow’s 10 Dyverso multiphysics solver – so you get the best in fluid simulation quality and performance, with an easy workflow.
Full Integrated Toolkits
Make use of your favourite set of Cinema 4D tools. Just to name a few: Deformers, MoGraph objects, Thinking Particles workflows and native Cinema 4D falloffs.
Different Fluid Interactions
Now it is possible to mix fluids with different properties. This includes not only liquids but all of our multiphysics materials (granular, viscous, viscoelastic) plus rigid and elastic.
Volume Tag for Objects
Make sure RealFlow always sees your Cinema 4D object exactly the way you want it to. No matter if it is for collisions or emissions.
More than One Scene in the same Document
You can have more than one scene in case you want to test different variations of your sim, or multiple independent takes for the same project.
Mask Parameters in Emitter’s Nodes
Avoid the emission of particles inside objects colliding with the fluid.
Collider Tag Improvements
Decide which fluids will collide, set multiple collider tags for the same object or use textures to control collider parameters, like the friction.
Meshing of Cached Fluids
Only mesh your fluids without resimulating everything again. Excellent for fine tuning your mesh until you are happy with its look.
Child Objects Fluid’s Random Transformations
Give your particle instances a more natural look thanks to their variation on position, rotation and scale.
Particle Skinner Daemon (Deformer)
This Cinema 4D deformer lets your objects adjust their shape to RealFlow particles.
Force Daemons Falloff
Cinema 4D falloffs are now part of RealFlow force daemons, making them more customizable than ever.
Kill Daemons Falloff
This exclusive feature of RealFlow | Cinema 4D 2.0 lets you decide down to the finest detail where and how particles are killed.
Alembic
Alembic is now the only output format for RealFlow | Cinema 4D. And we have made sure that our files can be directly read by Cinema 4D with the new Axis Setup parameter.
Spline Emitter Thickness
The new Thickness parameter for the Spline emitter lets you create thick layers of fluid at just a click away.
Filter Daemon
Filter daemon has been improved with the possibility of using expressions, the Vorticity and Emitter ID as a condition of the new Randomness parameters.
Fill Emitter
New parameter ”Fill mode” for Fill emitter to be able to use the same object for emission and collision.