Nya V-Ray for Maya 3.3 har släppts och finns tillgänglig att tanka ner för alla V-Ray for Maya 3.x-kunder på nedladdningsportalen på chaosgroup.com
Den största skillnaden för användarna är renderingshastigheten. Upp till 20-50 % snabbare än tidigare. Precis som i senaste V-Ray for 3ds Max finns här den nya Variance-baserade Adaptive Sampler med bättre noisehantering och renare bilder. Arbetsflödet har också blivit snabbare då V-Ray 3.3 for Maya kräver färre justeringar.
De största nyheterna i V-Ray 3.3 for Maya:
Ray Traced Rounded Corners
Generate smooth edges at render time with no extra modeling
Triplanar Mapping
Quickly apply seamless textures without UVs
Stochastic Flakes
Create ultra-realistic materials with sparkle effects like snow, sand, and car paints
V-Ray Falloff
Add falloff and fresnel effects based on viewing direction
New Sky Model and Aerial Perspective
Simulate more natural looking skies with the new Hosek sky model, and add realistic atmospheric depth with Aerial perspective
V-Ray Clipper with Render-Time Booleans
Create sections and cutaways using any mesh object
UPDATED FEATURES
• Faster Volume Rendering
• Faster volume rendering with probabilistic sampling
• Supports OpenVDB caches from Houdini 15 and FumeFX
• Preview volume grid objects in the viewport
Improved Global Illumination
More robust reflective GI caustics for better light propagation, and more natural illumination of interior scenes
Look Development
Now supports look development nodes introduced in Maya 2016 Extension 1
OpenSubdiv 3.0
• Now supports the latest version of OpenSubdiv
• Up to 2X faster performance
• Added support for color sets
XGen
• Cache XGen collections to V-Ray scene files for better performance
• Added support for displacement, subdivision, and VRayUserColor
• Added support for frame animation from archive
User Interface
Optimized user interface and default render settings