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V-Ray 3.5 for NUKE ute nu!

V-Ray 3.5 for NUKE ute nu!

Nyligen släppte ju Chaos Group V-Ray 3.5 for 3ds Max. Idag släpptes V-Ray 3.5 for NUKE, såklart med flera programnyheter. Fri uppdatering för alla V-Ray for NUKE-kunder. Nyheter i V-Ray 3.5 for NUKE i urval:

Volume Grid – Import and render volume simulations using industry-standard volume formats, including OpenVDB, Field3D, and Phoenix FD.

Deep Rendering – Improved deep rendering capabilities with support for deep volumes, offering full control over 3D depth information.

V-Ray Denoiser – Automatically reduce noise for cleaner renders. Denoise individual render elements, apply denoise masks and denoise final deep composites.

Light Cache GI – Speed up renders with V-Ray’s unique global illumination method. Enable the new Adaptive Lights algorithm to make it even faster.

Improved Render Elements – Render elements generated in V-Ray for NUKE or rendered in V-Ray Standalone can now be used interchangeably. In addition, all render elements can be cached with a single render.

Triplanar texture – Apply seamless textures to complex objects without UVs.

V-Ray Falloff texture – Control an object’s shading effects in relation to the camera. Use NUKE Curves for even more control.

V-Ray Clipper – Create quick sections and cutaways at render time using a clipping plane or mesh object.

V-Ray Spot Light – Create spotlights with textured projections, barn door controls and soft shadows.

Se mer om nyheterna i V-Ray 3.5 for NUKE här.

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