Webinar: The Future of Look Development: Empowering Artists with OpenPBR

Webinar: The Future of Look Development: Empowering Artists with OpenPBR

What is the webinar about?

The webinar focuses on the latest developments in computer graphics, specifically on OpenPBR, an open-source shading model. Hosted by Autodesk, Adobe, and Lucasfilm, the webinar will explore the following main themes:


    • The Role of Open Standards in Computer Graphics: The discussion will center on how open standards, like OpenPBR, contribute to better visual outcomes and facilitate collaboration across different teams and projects.
    • How OpenPBR Assists Artists: The webinar will demonstrate how OpenPBR enables artists to create and share stunning materials between various tools, streamlining workflows and fostering creativity.
    • Collaboration to Develop the Standard: Insights will be provided on how companies like Autodesk, Adobe, and the Academy Software Foundation (ASWF) are working together to further develop OpenPBR to meet the industry’s needs.


The webinar is aimed at professionals in VFX, animation, and game development and will provide participants with a deeper understanding of the significance and application of OpenPBR in computer graphics.

How do I participate?

The webinar takes place on December 6 at 6:00 PM (CEST). Join live to get answers to your questions about the technical aspects of OpenPBR, its features, and advantages compared to other shading models.

Register now by filling out the form on the registration page.

The webinar will be conducted in English.

Speakers to Look Forward To:

Jonathan Stone: Lead Rendering Engineer, Materials and Shading, vid Lucasfilm Advanced Development Group.

 Jonathan has worked on real-time rendering and look development technology for productions like “The Mandalorian” and “Star Wars: The Force Awakens”. He is also the lead developer of “MaterialX” and previously led graphics development at Double Fine Productions.

Guido Quaroni: Senior Director of Engineering of 3D & Immersive hos Adobe.

Guido oversees teams for Adobe Dimension, Adobe Medium, and Substance by Adobe. He previously worked at Pixar for 24 years, contributing to productions like “Monsters University” and “Toy Story 3”, and overseeing graphics and animation software including USD and Presto.

Frederic Servant: Director of Engineering hos Autodesk.

Frederic is responsible for the development teams for Arnold, Bifrost, Flame, look development, and color management. Before joining Autodesk, Frederic worked as an R&D Engineer at The Mill in London and La Maison in Paris.

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