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Substance Painter 2.1 ute nu

Substance Painter 2.1 ute nu

Med nya Substance Painter 2.1 kommer flera välkomna nyheter. Se denna video som visar arbetsflödet i och med de nya funktionerna, samt denna lista med helt nya funktioner (oöversatt):

– [UDIM] Import UDIM Tiles from a mesh as Texture Sets
– [Linux] Added support for CentOS 6.6 and Ubuntu 12.4
– [Export] Add 8K resolution (experimental)
– [Export] Allow to choose the bit depth during the export
– [Baker] Allow to bake multiple texture sets at once
– Support high resolution monitors (High DPI scaling)
– [Scripting] Set custom resolution and padding per texture at export
– [Viewport] Allow to switch between texture set by clicking on the mesh (via Ctrl+Alt+Click)
– [Viewport] Go where the mouse cursor is when zooming with the mouse wheel
– [UI] Update default background color and environment map display
– [UI] Add tooltips with original names for User channels
– [UI] Change background color for channels that can’t be renamed
– [Tool] Remove checkers when using the quick mask
– [Shader] Allow to define groups for shader parameters and materials/masks
– [Engine] Optimization of small size stamping
– [Stencil] Add ”W” as shortcut to temporarily toggle the mask
– [Shelf] Add a cross button to clear the search field
– [Shelf] Load Alpha with a single click
– [Shelf] New export preset : Vray UDIM, Arnold UDIM, Spec/Gloss from Metal/Rough
– [Shelf] New alphas : geometric shapes, veins and signs
– Add name and version in the properties of Substance Painter executable

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